Chuck's Q Blog


Just another ICM blog

Deciding who is a journalist

It’s interesting that we’re entering this module at a time when Congress has been working on a “shield law” for journalists. As part of the process, some definitions are being tossed around in the Senate Judiciary Committee.

A post today on the Neiman Journalism Lab‘s site says:

Previously, the Senate was working with a version of the shield law (S. 448) that defined a journalist in broad terms, focusing on the process and craft of newsgathering. That stood in contrast to the House version (H.R. 985), which passed in March and defines a journalist as someone who gathers news and information “for a substantial portion of the person’s livelihood or for substantial financial gain.”

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What are games teaching us about us?

There are games designed to simply entertain us. There are games designed to test our knowledge and others designed to educate us. They’ve become an industry unto themselves as well as a tools to connect people and create community.

Debates continue to rage about the effects of violent video games on their players. But I’ve been wondering this week about other things we might be learning from games. Can they tell us something about our place in the world? Can various game forms go so far as to advance social achievements?
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A note on Nieman


A blog I’ve been following for a while (mostly through its Facebook and Twitter posts) is the Nieman Journalism Lab‘s blog, which is a product of the Nieman Foundation at Harvard University. On its “about” page, it says:

The Nieman Journalism Lab is an attempt to help journalism figure out its future in an Internet age.

and, as I mentioned in the first post, I’m all about that. Along with industry-specific observations, there are posts and links to stories about interactive media in general. It’s become a daily read.

A post today called “Micropayments and the power of free” is especially interesting because it references Chris Anderson’s book “Free,” which I’ve been listening to, in connection with a pricing experiment for an iPhone app, which I’m hoping will be on the drawing board for my publication sooner than later.